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Talismans

Talismans are passive magical items carried in your inventory. Each activates automatically when the relevant condition is met.

Recipe Type: Ancient Altar

All talismans require the Common Talisman as a crafting base.

Common Talisman

The base talisman used in all other talisman recipes.

Talisman List

TalismanIconEffect
AngelPrevents fall damage once, then consumes itself
AnvilPrevents tool/armor from breaking on the final hit
CavemanChance to double drops when mining
FarmerChance to double crop yield on harvest
FirefighterExtinguishes you when set on fire
HunterChance to double mob drops on kill
KnightReduces damage taken from mobs
Lava WalkerGrants temporary immunity when touching lava
MagicianChance to not consume an enchantment level when enchanting
MinerGrants Haste while mining underground
TravellerGrants permanent Speed I
WarriorGrants Strength I in combat
Water BreatherGrants permanent Water Breathing
WhirlwindReturns projectiles back at attackers
WiseReduces XP cost on anvil repairs
WizardBoosts enchanting power

Upgraded Talismans

Each talisman has an upgraded version crafted by combining the base talisman with additional rare materials at the Ancient Altar. Upgraded talismans have a larger effect radius, higher chance, or permanent activation instead of single-use.

TalismanIcon
Angel (Upgraded)
Anvil (Upgraded)
Caveman (Upgraded)
Farmer (Upgraded)
Firefighter (Upgraded)
Hunter (Upgraded)
Knight (Upgraded)
Lava Walker (Upgraded)
Magician (Upgraded)
Miner (Upgraded)
Traveller (Upgraded)
Warrior (Upgraded)
Water Breather (Upgraded)
Whirlwind (Upgraded)
Wise (Upgraded)
Wizard (Upgraded)